QuesTec
Launches eSportsTM At The 1999
All-Star Game, New eSportsTM Technology
Powered By Silicon Graphics
Deer Park,
N.Y. Wednesday, July 21st 1999 -
QuesTec Imaging, Inc. (OTC BB:
QSTI) announces the successful
launch of their eSportsTM
technology during the 1999
All-Star game. eSportsTM
are real-time digital
transmissions of live sporting
events over the Internet.
QuesTec's SuperVision pitch
tracking system was used during
the 1999 All-Star game to produce
and transmit the first real-time
eReplaysTM ever
broadcast on the World Wide Web.
QuesTec joined forces with
SportsLine USA (NASDAQ: SPLN),
the leading global Internet
sports media company and official
provider of Web services to Major
League Baseball, to produce this
technological breakthrough. For
the first time ever, fans
visiting the Major League
Baseball website saw the exact
location and trajectory of each
pitch, in real-time, along with a
complete set of pitches for each
hitter's last at-bat. Silicon
Graphics (NYSE: SGI) O2TM
workstations were used with
QuesTec's SuperVision to
instantly process and transmit
real-time eReplaysTM
of pitches, including the speed,
movement and location of the ball
from its release point to the
back of home plate.
"Last week's All-Star game
was only the beginning,"
said Chris Malone, QuesTec's
Multi-Media Manager. "We now
have the market-proven technology
to capture live motion and
transmit real-time 3D eReplaysTM
across the Internet. In fact,
during the All-Star game the
transmission of our eBaseballTM
was up to half a second faster
than the "live"
satellite TV image. We are
determined that eBaseballTM
will soon be followed by eTennisTM,
eGolfTM, and many
other eSportsTM."
"The implications of eSports
are enormous," said Ed
Plumacher, QuesTec's founder.
"In addition to our
televised coverage of sports
events, we will now be able to
transmit eSports and related
products and services over the
Internet. Each eBaseball event
represents an additional source
of revenue for QuesTec's coverage
of Major League Baseball. As the
number of sports-related internet
sites grows, so does the revenue
potential for QuesTec's eSports.
We are currently receiving strong
expressions of interest from
around the world."
"We have worked closely with
QuesTec on numerous
sports-related projects,"
states Shawn Underwood, Market
Manager, Broadcast Graphics, of
Silicon Graphics. "The
combination of their tracking and
signal-processing technology and
the real-time rendering
capabilities of our workstations
creates some of the most
innovative and informative
sources available for sports
today."
QuesTec provides real-time motion
capture, replay and analysis
products for sports
entertainment, display media,
business and industry. QuesTec
has developed real-time virtual
replays for baseball, golf and
tennis and the company continues
an aggressive development program
for new sports. QuesTec's
technology has been used in
thousands of sports television
productions in the United States,
Canada, Europe, Asia and South
Africa.
###
For more information
on QuesTec Imaging, Inc. contact
Mike Russo at (631) 243-1880 or
visit www.questec.com.
###
This news release was prepared by
management and they accept
responsibility for
its contents and forward looking
statements. Michael Russo -
President
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