QuesTec to Introduce Internet Broadcasting for '99

Deer Park, N.Y. Tuesday, December 15, 1998 - QuesTec Imaging, Inc. (QuesTec), (NASD-BB: QSTI), announces that it will offer real-time internet broadcasting for its television broadcast line of virtual replay products. QuesTec will now be able to broadcast real-time information to remote studios for integration into the televised production of live sporting events, tape delayed events, remote production of pre- and post-event analysis and for regular scheduled news programming. Networks will now be able to produce and replay key events and unique situations with customized versions of SuperVision(SM), GolfProView(TM), and TennisProView(TM). Until now visiting networks have been forced to either accept or cut special production enhancements like QuesTec's products due to conflicts with graphic format, language issues for international broadcasts and sponsorship rights.

In late August, QuesTec was contracted by ACTV Inc. (ACTV), (NASDAQ IATV), to provide its SuperVision production service as a channel of content for the September 15, 1998 double-header between the New York Mets and the Houston Astro's as part of ACTV's "Individualized Television" digital network. ACTV produces individualized programming by combining different video, graphic and/or audio signals into one multi-path telecast. Viewers see and/or hear only one of the signals at a given moment; the others remain transparent. For these games, ACTV held a demonstration at the All Star Café in New York City to display their technology to broadcast networks and investment banking firms. In addition to providing ACTV with its standard SuperVision production service, QuesTec set up a Silicon Graphics workstation at the All Star Café and delivered real-time virtual replays from data transmitted over the internet.

"Our internet broadcast to the All Star Café was QuesTec's first real-time transmission of data over the internet. This now allows us to provide clients like ACTV real-time graphic content without the downlink expense associated with standard video transmission. Its not just for TV anymore," stated Ron Klimkowski, sports marketing QuesTec. Potential customers for QuesTec's real-time data and virtual replay systems are professional leagues, individual teams, international and national sports broadcasters, regional sports broadcasters, interactive television, web based television services, interactive stadium seats, video game developers, statistical services, video indexing services, internet broadcasters and sports news providers.

"We will now be able to provide our clients with customized virtual replay systems for multi-broadcast events. An Australian sports production can now be transmitted to multiple world wide production sites where QuesTec graphics applications can display customized graphics and performance analysis for local television. This offers our clients a unique and affordable way to personalize their productions for fractions of the expense for on-site personnel. This will allow QuesTec to provide services to numerous broadcasters of the same event, each with customized graphics to match the colors, fonts and textures of their own production," explained Michael W. Russo, president of QuesTec.

QuesTec develops and markets proprietary software systems that capture, render, and display real-time graphic simulations that can be applied to sports entertainment, display media, business and industry.

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For more information on QuesTec Imaging, Inc. contact Mike Russo at (631) 243-1880 or visit www.questec.com.

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This news release was prepared by management and they accept responsibility for
its contents and forward looking statements. Michael Russo - President

 


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