QuesTec Launches eSportsTM At The 1999
All-Star Game, New eSportsTM Technology Powered
By Silicon Graphics
Deer
Park, N.Y. Wednesday, July 21st 1999 - QuesTec
Imaging, Inc. (OTC BB: QSTI) announces the
successful launch of their eSportsTM technology during
the 1999 All-Star game.
eSportsTM are real-time digital
transmissions of live sporting events over the
Internet. QuesTec's SuperVision pitch tracking
system was used during the 1999 All-Star game to
produce and transmit the first real-time eReplaysTM
ever broadcast on the World Wide Web.
QuesTec joined forces with
SportsLine USA (NASDAQ: SPLN), the leading global
Internet sports media company and official
provider of Web services to Major League
Baseball, to produce this technological
breakthrough. For the first time ever, fans
visiting the Major League Baseball website saw
the exact location and trajectory of each pitch,
in real-time, along with a complete set of
pitches for each hitter's last at-bat. Silicon
Graphics (NYSE: SGI) O2TM workstations
were used with QuesTec's SuperVision to instantly
process and transmit real-time eReplaysTM
of pitches, including the speed, movement and
location of the ball from its release point to
the back of home plate.
"Last week's All-Star game was only the
beginning," said Chris Malone, QuesTec's
Multi-Media Manager. "We now have the
market-proven technology to capture live motion
and transmit real-time 3D eReplaysTM
across the Internet. In fact, during the All-Star
game the transmission of our eBaseballTM
was up to half a second faster than the
"live" satellite TV image. We are
determined that eBaseballTM will soon
be followed by eTennisTM, eGolfTM,
and many other eSportsTM."
"The implications of eSports are
enormous," said Ed Plumacher, QuesTec's
founder. "In addition to our televised
coverage of sports events, we will now be able to
transmit eSports and related products and
services over the Internet. Each eBaseball event
represents an additional source of revenue for
QuesTec's coverage of Major League Baseball. As
the number of sports-related internet sites
grows, so does the revenue potential for
QuesTec's eSports. We are currently receiving
strong expressions of interest from around the
world."
"We have worked closely with QuesTec on
numerous sports-related projects," states
Shawn Underwood, Market Manager, Broadcast
Graphics, of Silicon Graphics. "The
combination of their tracking and
signal-processing technology and the real-time
rendering capabilities of our workstations
creates some of the most innovative and
informative sources available for sports
today."
QuesTec provides real-time motion capture, replay
and analysis products for sports entertainment,
display media, business and industry. QuesTec has
developed real-time virtual replays for baseball,
golf and tennis and the company continues an
aggressive development program for new sports.
QuesTec's technology has been used in thousands
of sports television productions in the United
States, Canada, Europe, Asia and South Africa.
For more information on QuesTec Imaging, Inc.
contact the company at (516) 243-1880 or visit
www.questec.com.
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